Bridge
probably originated in the Middle East in the 19th cent. Auction
bridge, one form of the game, was developed by the British
in India and later was popular in England and the United States.
It is still played but has largely been supplanted by contract
bridge, which achieved popularity after important innovations
were made in 1925 by Harold S. Vanderbilt. Its phenomenal
popularity owed much to the activities of Ely Culbertson.
The craze subsided but was later revived; books, tournaments,
and newspaper columns on bridge abound. Culbertson devised
the honor count system to evaluate a hand for bidding. The
point count (or standard American) system introduced by Charles
H. Goren in the 1940s has generally replaced honor count.

BASIC RULES
The cards in contract bridge rank from ace down to two; in
bidding, suits rank spades, hearts, diamonds, and clubs. After
all cards are dealt, so that each player holds 13 cards, the
dealer begins the auction, which proceeds in rotation to the
left. Each player must bid, pass, double (increase the value
of the previously stated contract), or redouble (only after
a double, further increasing the point value of the contract).
A bid is an offer to win a stated number (over six) of tricks
with a named suit as trump or with no trump. The lowest bid
is one, the highest seven. Each bid, i.e., “one diamond,”
“one no-trump,” “four hearts,” must
be higher than the preceding bid, with no-trump ranking above
spades. Artificial bids are those that convey certain information
to a partner and are not meant to be taken literally. The
highest bid of the auction becomes the contract after three
consecutive passes end the bidding. The player who first named
the suit (or no-trump) specified in the winning bid becomes
the declarer. The player to the left of the declarer leads
any card face up, and the next hand, that of the declarer's
partner, is placed face up on the table, grouped in suits.
This is known as the dummy, and the declarer selects the cards
to be played from this hand. The object of the game for both
partnerships is to win as many tricks as possible, a trick
being the three cards played in rotation after the lead. Suits
must be followed, but a player who has no cards in the suit
led may play any card. Highest trump or, if no trump card
is played, highest card of the suit led wins. Points are awarded
for the number of tricks won. Numerous conventions—generally
accepted forms of bidding—are used in bridge, but the
four standard ones are Blackwood, Gerber, Stayman, and grand-slam
force.
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